![]() Those three don't have egregious overlaps in abilities with any classes you pick aside from Warrior Monk and Lord (why have two fighters go for multi-target heal?) If you have styles for characters you like thematically, go for it. Honestly though, basically any combination works to finish the game. Fights are much smoother tactically taking out enemies with level 2 spells multi, or single target. ![]() They are nice to look at, and Double Spell is definitely strong, but they have cast times that are interuptable. I think the level 3 AOE spells in the game are a bit overrated for practical usage. Rune Master would have been more OP on a NG+ with some chain ability buffs. I found Angela more fun in her Grand Diviner class over Rune Master, but both were very strong. Inversely, Kevin's first job change to light has a very good level 2 CS that you can continue to use through late game quite comfortably as it stays better than the level 3 CS. (Byakko Shockwave) are terrible now and the move whiffs a lot. Divine Fist used to be quite good (and it's by no means weak), but the level 3 CS mechanics Kevin is generally better as Dark path in this game, and from what I can tell, Dark+Dark stands above them all. Unless you like the style of play, it's far from "efficient." I've played with Kevin+Angela+Charlotte twice now and Charlotte is great support (her healing and chain abilities). I would disagree with Aumires on putting any of the fighters in this game as a healer if you're actually going to need substantial healing in battle (e.g.
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